OPEN THE DOOR
The way out. Same person on the other side, just fewer pixels.
Leaves the room and loads the classic site. Same work, same person, no verbs.
LOOK AT THE QUEST POSTER
JUANMNL QUEST. I built the 8-bit one first. It has a llama in it.
The other alternate version of this site. An NES world with six levels, a photo mode, and a co-op campaign with Claude. Press start.
LOOK AT THE TERMINUS POSTER
A CRT from 1985 that lives in a browser tab. My first computer was a Commodore 64.
Terminus. Type commands, change themes, play Snake. It is the tribute to the machine that started all of this.
LOOK AT THE CORKBOARD
Photos, a postcard from Quito, and a CV nobody asked for. Take the CV.
Twenty three years of product, web, and a little bit of brand. From industrial control rooms to human rights databases, from SaaS platforms to ML interfaces.
USE THE COMPUTER
Still warm. Four case studies open in tabs.
Four campaigns, all shipped.
- Railcar Management Industrial automation, RYMS
- Rebuilt while people used it System consistency, Uwazi
- The machine reads AI for human rights, Uwazi
- Evidence Collection Web to court-ready, Preserve
LOOK AT THE SHELF
Six boxes. All of them shipped, none of them shrink-wrapped.
Software as boxed games, spines out.
- Operator Mission control for AI coding agents. macOS, Tauri.
- Mantel Operations platform for restaurants and bars. Ecuador.
- El Encanto Brand, web, photography, and the app the team runs service on.
- Uwazi Design Rebrand and design system for the human rights platform.
- Fastrack A fasting tracker that lives on the wrist. watchOS.
- Photo Importer Gets photos off my cameras. macOS, open source.
READ THE PAPERS
Notes. Vocabulary lists, mostly, for people who hate jargon as much as I do.
The digital garden, scattered on the carpet. Vocabularies for AI, brand, frontend, research, UI and web, plus the pieces on working with Claude.
TALK TO ME
It rings. hola@juanmnl.com is faster.
Open to full-time remote, worldwide. Player 1 answers fast.
LOOK AT EVERYTHING
Every object in the room, no pixel hunting.
Move the pointer over the room.